Skyrim: 5 More Inaccessible and Hidden Locations – The Elder Scrolls 5 Secrets


The Elder Scrolls 5: Skyrim is a game full of locations and areas for the players to explore. But what if I were to tell you, that Skyrim had a handful of "secret" locations inaccessible by the player? Well today, that's what's happening, as we take a look at 5 inaccessible locations in The Elder Scrolls 5: Skyrim.

Type the following in your console to access each location.

"coc xtestgrantint" - Magic Visuals Test

"coc DLC1DBTest" - Quick Test Cell

"coc WIDeadBodyCleanupCell" - Dead Body Cleanup Cell

"coc DLC2WarehouseSpiders" - Scary Spider Room

"coc warehousecrafting" - Crafting Warehouse

Outro Music: Good Ol' Days - Martin Landh
  • Warrior of Saturn Fascist

    That dead body cell is the void in which Sithis resides

  • I'mthelime 3

    1:47 Maybe the statues are there to test the sovrengards mechanics,Y'know,the one which makes the statues watch you wherever you are,Just a thought

  • David Furor Curser

    the Crossing Corridors of Naked Bodies - sounds like a mythology in its early stages."And when I die, my body will drop into the crossing stone corridors within the black void, and stagg itself ontop the countless naked corpses that are crammed into it."yeah, that sounds interesting.

  • Violet Vappy

    0:15Ah yes, my favorite area in Skyrim; the naked man room of chestitude

  • Mohenjo Daro

    I can't believe you didn't use fus ro dah on all those ingots...

  • Tanner Willis

    For some reason on one of my characters, Ulfric's corpse was never transported to the dead body cell, so there was just a dead, naked Ulfric Stormcloak in the Palace of Kings for the rest of the game.

  • 47most SOON

    I can’t express my nerdy appreciation for your dedication to this great game, that you keep making me want to play over and over again!

  • Jargon Madjin

    I'm pretty sure Bethesda intentionally leaves these rooms in the games which is cool

  • RosemarySherry

    Ohoh man. Someone needs to make a mod where creaking bridges swing around and behave like the bridges at 1:53

  • The_Drop Bear

    When you've killed so many people that going to dead body clean up cell causes an infinite load screen.

  • Shana White

    How could you NOT mention the dude who exists in the dead-body cell just to kill Roggvir if the execution glitches and he has to be teleported off while alive?

  • FusRoDah2

    3:13 I see purple and green, not blue and green.

  • ThisIsNotEddie

    I don't know if you've already shown this, but I'll try to describe the room. After a few followers of mine had dissapeared I wanted to place them at my character using console commands. I typed in the wrong code and instead I was placed at my lost followers. The weird thing is that they were in a small room, surrounded by darkness.

  • HARD FACE

    That's purple not blue, Epic Nate colorblind confirmed.There fixed.

  • Sam Hayes

    1:47 Looks like there's an Aperture Science branch in Skyrim too.

  • Ghebb

    In the Quick Test Cell, you can break the statues and they crumble.

  • Sindraug25

    That's not Sovngarde... it's Hel.

  • Jozf

    The 'weird colors' you see in the early cobblestone room, those are 'gray scale' color tests. The odd square patterns you see in the large room, those are for texture and color map placement.

  • Hunter_02

    These are actually pocket realms of Oblivion.

  • MajorMoron

    If you´re as dedicated towards your girlfriend as you are towards Skyrim, you must have a great relationship...

  • Sʜᴜɴsᴜɪ Kʏōʀᴀᴋᴜ

    5:16 Its Moonstone, not Moonrock.

  • Bob Slartibarti

    "Bethesda just never got around to removing these test cells from Skyrim"Wrong. These things are almost always left in the code not to mess things up unexpectedly.What Bethesda didn't get around to removing was all the bugs.

  • Prince Sheogorath of Madness

    God, I love that this game gets so much attention after 6 years, it’s simply the best ^^

  • lXBlackWolfXl

    The 'clean up' room is believed to be bethesda's solution to a bug that occured in Oblivion. If an npc who was essential is killed after the tag is removed from them, their bodies would never disappear. They would remain where ever you killed them for the rest of your playthrough. The clean up cell is believed to solve this problem by teleporting the bodies to some place that the player can't access. This is why npcs like ulfric end up there. Because he's marked as essential throughout most of the game, until you get to the point where you have to kill him.I personally thought it was kinda funny how even the people who made the game couldn't come up with a solution to that bug in oblivion, and so made a work-around instead.

  • Eric Martin II

    “Oh how Sovngarde has gone downhill...”I actually laughed

  • Manu Villa-Real

    Just something i noticed in 2:30 of ur video that u couldn't think of a good reason for the Sovngarde statues. tho idk if some1 has already mentioned this maybe they could be for testing if the statues would be able to follow the player. Because while in Sovngarde the statues will slowly turn in your direction when ur not looking at them (reference to Dr. Who's weeping angels)

  • Gabricuss

    I think the statues were in the second room so they could test them turning when nobody looks at them

  • Amplify

    Last time I came this early my sister left me

  • Mr. Grogan

    0:03Isn't that Beyond Skyrim: Bruma?

  • My Sense of Purpose

    "Blue green color palette" Nate. That's purple... 😂

  • The Awesome Man

    3:14 is when I realized you are color blind :) ...its purple green ;)

  • Seanmander Plays

    Guys question, Im trying to launch skyrim but the game itself isnt popping but the steam says its running and the process of skyrim in windows task manager is also running. How to fix? Btw thanks for the video!

  • Dawson June

    At 5:28, what armor mod is that to get that fresh looking black Elven armor? I want that so badly now!

  • Jesus Christ

    I do love your videos, Nate.

  • Caleb Burgon

    0:50 the item you get from Ash Spawns is called Spawn Ash but if it's the ashes of something that came from ash wouldn't it just be regular old ash? Or is the fact that the Ash Spawn existed and then turned to ash again enough to change what the ash is? Kinda inspiring

  • Akash Saxena

    Ulfric Dies !!!!???? :(

  • FrowningFlamingo5

    how do you get out of these places?

  • Lkz

    i literally went to limbo to rescue Lydia today

  • trademarkTM

    1:04 i didn't know the flash was in this game

  • Voodoo Baby

    Uhm... those test areas are in all the elder Scrolls games, or at least in Morrowind and Oblivion. The "main" test area there is called toddtest, after Todd Howard. Those areas you can find all the different armores, weapons, books, gems etc that is in the game. Also different characters and enemys.

  • BoiCalledTroi98 047

    All these places are possible to get to in a mod I forgot the name of. Lol. But it's possible to go into them on console because this. But only with that mod.

  • bosch

    I've been in that visual test area on the PS4 before but it's just part of a mod that I downloaded.

  • UGU Zach

    So Nate does no research, and is illiterate AND colourblind?

  • okradior

    4:48 Warhouse Crafting

  • Agaming now

    Second one reminds me of portal

  • how dy

    2:55 so that’s what sovngaurd looks like

  • Burgener9

    What about coc qasmoke?

  • Jessie the book nerd

    So #2 is basically the realm of literal nightmares for anyone with arachnophobia (aka me).Good thing I play on console and have no way of entering that room.

  • Niamh Hartley

    What console command do you use to get back to the original game from the test cell. I would like to keep some of the ignots and soul gems in the real game heh heh.

  • White Redguard

    First 30 seconds console peasants leave

  • Anthony Hathaway

    Reminds me of visiting "Old Ironforge"

  • Kyle

    Does anyone know what armor mod he uses?

  • XoRandomGuyoX

    -Those 'strange winds' are the Circle spells from Restoration. They're fairly handy, if criminally underutilized by most players. Circle of Protection is one of the few Restoration spells that follows the Illusion school's mechanics for dual-casting increasing the level of enemy that can be effected, such that a dual-cast CoP with Necromage unlocked can turn Draugr Deathlords. -The 'unenterable house' makes me think it might be a mockup for the 'dollhouse' used in Sheogorath's zone for Wabbajack quest, which itself requires the use of no-clip to break past the boundaries in the wooded area to reach a door outside the zone. There are several 'rooms' attached that feature bizarre perspectives and/or physics. I'd have to double-check to be certain though.-The swaying bridges were a tested concept that might creep back up in the Puzzle Dungeon that is part of CC. Might. The creepy statues were probably used, as others have said, for testing the 'turn toward the player when they aren't looking' mechanic.

  • Re dacted

    B... blue-green? Blue?

  • IndigoGollum Love

    Do houses in Skyrim function like in Super Mario Sunshine?

  • 47most SOON

    I bet you never thought you would end up making this many hidden detail videos haha! Keep it up!

  • Sora Okamichi

    *cough* free items *cough*

  • spartan 056

    Same im scared of spiders as well

  • Rinnux

    I want to check your history

  • LowkeyLeon

    Bethesda is a disgrace to communism, full of lazy proletariats..Gamers of the world unite! We have nothing to lose but our chains!

  • José Hernández Moll

    How do I get out then ?

  • Sean C

    The dead bodies....Bethesda seems to not understand how much space these kinds of things take up. Anyone who's used a mod in Fallout 4 to make all settlement objects junk-able can tell you, their world building is ridiculous sometimes.... Still, I wonder if you could use console to revive those dead folks, then forcibly teleport them back into Skyrim....I'll give it a whirl later and see what happens!

  • Jazenkow

    Try /coc Elsweyr teleporting to empty small room

  • Dick Grimes

    I think that perhaps the Quick Test Cell might’ve been used for a concept of bridges? Like the classic rickety swaying wood and rope bridge.

  • TchaikovskyListener

    Dude!, what with the spiders and your family history??

  • Odin Oldman

    Maybe Bethesda will ban people for finding them in Skyrim.

  • Marcus Zyker

    Never got around or Todd was dead set on his stupid release dates and didn’t patch it out

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